



Hermes is an adventure game in which you play a pioneer of aviation in a fictional Mediterranean archipelago. All the islands are separated by sea, and are too dangerous to travel too because of the presence of mysterious sea creatures. With your seaplane, you’ll work to reconnect the different islands and help them develop before an impending cataclysm strikes.

My assignement
Scenarist and narrative designer for a 30 minute experience.
World Building, narrative design for a airplane game, writer, casting actors and guide them.
Creation of a worldbuilding's wiki to catch up the guideline to follow during the creation of the game.


Creation of a narrative map with all the narrative means and their subjects to facilitate the communication with the team.
Semi mensual presentation of the scenario and the narration's update for the team.
