



I worked on Assassin's Creed Mirage as narrative designer. My main missions were to developp the world narration, the narration of the secondary activities and the easter eggs.

World narration
The world narration was mainly about create a cohesive universe which can fit with both the scenario and the historical context. I worked with historians, level designers, level artists and concept artist to ensure a good world logic.
Communication was the most important tool here to keep the ideas clean during the whole creation process.
Secondary activities
Secondary activities were the opportunity to developp the narration with different narrative means. By notes, level storytelling and rewards, we can lead the player toward little stories in order to make the world a little bit more vivid.
I worked in collaboration with level and game designer for those tasks.
Easter eggs
Easter eggs were an important feature since it was the 15th anniversary of the franchise. I needed to find easter eggs which could be an allusion to older game and worked in the world settings.